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Rules + Laws of the Nothingness

Posted by littleone on January 24, 2007, at 19:38:36

In reply to Re: Don't know what to call this. » littleone, posted by muffled on January 23, 2007, at 22:10:11

Just wanted to put these down here so they are set in stone.

- The Nothingness is on a continuum. You can be on the edge of it or a little bit lost, but that doesn’t mean you will become totally lost in it.

- Danger and fear drive the Nothingness, so if you are less afraid of it, it loses some of its power.

- Likewise, building safety also diminishes its power and increases your own power.

- There is nothing to fear in the Nothingness. It was your safety for years. Now it is simply counterproductive and inconvenient. It is not a monster to be feared.

- No feelings last forever – not even the Nothingness.

- Just like the sun rises and the morning gets light again, so too does the blackness go away. The Nothingness cannot stay forever. There is always balance between dark and light.

- You always find your way out of the Nothingness eventually. If you go in, you always come out again.

 

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